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2025-04-24 17:03:28 +08:00
import { EAttrTypeL1 } from "../../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase";
// 堅壁清野
export default class JianBiQingYe extends SkillBase {
constructor() {
super();
this.init();
}
init() {
this.id = ESkillType.JianBiQingYe;
this.name = "堅壁清野";
this.icon = "jbqy";
this.desc = "增加攻擊力、反震程度。";
this.effectDesc = "[A]增加攻擊力{0}%;[E]增加反震程度{1}%";
this.effectMap = {
[EAttrTypeL1.ATK_PERC]: { add: 2.88, index: 0 },
[EAttrTypeL1.PHY_REBOUND]: { add: 3.05, index: 1 }
};
this.attrDesc = "攻 反震";
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
}