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2025-04-24 17:03:28 +08:00
import { EAttrTypeL1 } from "../../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase";
// 怒劍狂花
export default class NuJianKuangHua extends SkillBase {
constructor() {
super();
this.init();
}
init() {
this.id = ESkillType.NuJianKuangHua;
this.name = "怒劍狂花";
this.icon = "njkh";
this.desc = "增加攻擊力、狂暴率、連擊率。";
this.effectDesc = "[A]增加攻擊力{0}%;[E]增加狂暴率{1}%;[E]增加連擊率{2}%";
this.effectMap = {
[EAttrTypeL1.ATK_PERC]: { add: 1.18, index: 0 },
[EAttrTypeL1.PHY_DEADLY]: { add: 1.38, index: 1 },
[EAttrTypeL1.PHY_COMBO_PROB]: { add: 1.18, index: 2 }
};
this.attrDesc = "攻 狂暴 連擊";
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
}