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2025-04-24 17:03:28 +08:00
import { EAttrTypeL1 } from "../../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase";
// 飄然出塵
export default class PiaoRanChuChen extends SkillBase {
constructor() {
super();
this.init();
}
init() {
this.id = ESkillType.PiaoRanChuChen;
this.name = "飄然出塵";
this.icon = "prcc";
this.desc = "增加速度、氣血。";
this.effectDesc = "[S]增加速度{0}%;[B]增加氣血{1}%";
this.effectMap = {
[EAttrTypeL1.SPD_PERC]: { add: 1.05, index: 0 },
[EAttrTypeL1.HP_PERC]: { add: 1.05, index: 1 }
};
this.attrDesc = "速 血";
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
}