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2025-04-24 17:03:28 +08:00
import {EAttrTypeL1, EHorsePASV} from "../../../../core/EEnum";
import SkillBase, {ActionType, ESkillQuality, ESkillType} from "../../core/SkillBase";
// 移宮換羽
export default class YiGongHuanYv extends SkillBase {
constructor() {
super();
this.init();
}
init() {
this.id = ESkillType.YiGongHuanYv;
this.name = "移宮換羽";
this.icon = "yghy";
this.desc = "受到傷害時有一定概率將傷害值將為1點";
this.effectDesc = "[E]受到傷害時有{0}%的概率將傷害值將為1點";
this.effectMap = {
[EAttrTypeL1.HK_WIND]: { add: 2.23, index: 0 },
};
this.attrDesc = "降低傷害";
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
}