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2025-04-24 17:03:28 +08:00
import { EAttrTypeL1 } from "../../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase";
// 追魂奪命
export default class ZhuiHunDuoMing extends SkillBase {
constructor() {
super();
this.init();
}
init() {
this.id = ESkillType.ZhuiHunDuoMing;
this.name = "追魂奪命";
this.icon = 'zhdm';
this.desc = "增加速度(少量)、命中率、連擊率。";
this.effectDesc = "[S]增加速度{0}%;[E]增加命中率{1}%;[E]增加連擊率{2}%";
this.effectMap = {
[EAttrTypeL1.SPD_PERC]: { add: 1.28, index: 0 },
[EAttrTypeL1.PHY_HIT]: { add: 1.72, index: 1 },
[EAttrTypeL1.PHY_COMBO_PROB]: { add: 1.72, index: 2 }
};
this.attrDesc = "減速 命中 連擊率";
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
}