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2025-04-24 17:03:28 +08:00
import SkillBase, { AffectType, EAttackType, MagicType, ESkillType } from "../core/SkillBase";
// 暗影離魂
export default class AnYingLiHun extends SkillBase {
constructor() {
super();
this.init();
}
init() {
this.id = ESkillType.AnYingLiHun;
this.name = '暗影離魂';
this.icon = '31152';
this.desc = '物理攻擊3個目標';
this.faXi = MagicType.Physics;
this.atkType = EAttackType.MELEE;
this.scale=AffectType.GROUP;
this.vecLevelExp = [1700, 13000];
}
getLevelData(level: number): any {
return {
nTargetCnt: Math.min(3, Math.floor(3 * (1 + Math.pow(level, 0.3) * 5 / 100))),
nRound: 1
};
}
getDetail(): string {
let stLevelData = this.getLevelData(this.curExp);
return `物理攻擊${stLevelData.nTargetCnt}目標! 機率攻擊5個目標`;
}
}