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2025-04-24 17:03:28 +08:00
import SkillBase, { AffectType, EAttackType, MagicType, ESkillType } from "../core/SkillBase";
// 快雪時晴
export default class KuaiXueShiQing extends SkillBase {
constructor() {
super();
this.init();
}
init() {
this.id = ESkillType.KuaiXueShiQing;
this.name = '快雪時晴';
this.icon = '31149';
this.desc = '小範式攻擊命中目標後橫向或縱向彈射撞擊下一個單位最多可彈射3次彈射時傷害不衰減每次命中目標後本回合內提升一定命中率和破防程度。 。 ';
this.faXi = MagicType.Physics;
this.atkType = EAttackType.MELEE;
this.scale=AffectType.SINGLE;
this.particleEffect = '1006';
this.vecLevelExp = [1700, 13000];
}
getDetail():string{
return `小範式攻擊命中目標後橫向或縱向彈射撞擊下一個單位最多可彈射3次彈射時傷害不衰減每次命中目標後本回合內提升一定命中率和破防程度。 。 `;
}
}