35 lines
1.2 KiB
TypeScript
35 lines
1.2 KiB
TypeScript
|
import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase";
|
|||
|
|
|||
|
// 獸王神力
|
|||
|
export default class ShouWangShenLi extends SkillBase{
|
|||
|
constructor() {
|
|||
|
super();
|
|||
|
this.init();
|
|||
|
}
|
|||
|
|
|||
|
init() {
|
|||
|
this.id = ESkillType.ShouWangShenLi;
|
|||
|
this.name = '獸王神力';
|
|||
|
this.icon = '1021';
|
|||
|
this.desc = '使單目標進入加攻狀態。 ';
|
|||
|
this.particleEffect = '23121';
|
|||
|
this.buffEffect = 'liliang';
|
|||
|
this.buffEffectY = 25;
|
|||
|
this.faXi = MagicType.Attack;
|
|||
|
this.vecLevelExp = [300, 1700, 5300, 11900, 22500];
|
|||
|
this.skillActOn = ActionOn.SELF;
|
|||
|
}
|
|||
|
|
|||
|
getLevelData(level:number):any{
|
|||
|
return {
|
|||
|
nTargetCnt: 1,
|
|||
|
nRound: Math.floor(3 * (1 + Math.pow(level, 0.35) * 5 / 100)),
|
|||
|
nAttackAdd: Math.round(30 * (Math.pow(level, 0.35) * 3 / 100 + 1))
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
getDetail():string{
|
|||
|
let stLevelData = this.getLevelData(this.curExp);
|
|||
|
return `共工法術,激發自己和隊友的魔性。攻擊力增加${stLevelData.nAttackAdd}%,命中增加30%。目標人數${stLevelData.nTargetCnt}人,持續${stLevelData.nRound}個回合。 `;
|
|||
|
}
|
|||
|
}
|