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2025-04-24 17:03:28 +08:00
import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase";
// 天罡戰氣
export default class TianGangZhanQi extends SkillBase{
constructor() {
super();
this.init();
}
init() {
this.id = ESkillType.TianGangZhanQi;
this.name = '天罡戰氣';
this.icon = "2007";
this.desc = '處於混亂狀態時必定攻擊敵方目標,如果敵方無目標則待機。攻擊敵方時,有機率清除目標正面狀態。 ';
this.action_type = ActionType.PASSIVE;
}
getEffect(level:number, qinmi:number, relive:number):any {
let ret:any = {}
ret.add = Math.round(0.1 + 13 * (relive * 0.5 + 1) * (Math.pow(level, 0.5) / 10 + Math.pow(qinmi, 0.16666666666666666) * 10 / (100 + relive * 20)))
return ret;
}
getDetail():string{
return `處於混亂狀態時必定攻擊敵方目標,如果敵方無目標則待機。攻擊敵方時,有機率清除目標正面狀態。 `;
}
}