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2025-04-24 17:03:28 +08:00
import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
import SKDataUtil from "../../../gear_2.3.4/util/SKDataUtil";
// 攻心・把玩
export default class GongXin1 extends SkillBase {
constructor() {
super();
this.id = ESkillType.GongXin1;
this.name = "攻心";
this.icon = "gx";
this.effectDesc = "每逢5的整數倍回合單法傷害提升PVE常駐提高";
this.effectMap = {
[EAttrTypeL1.MP_MAX]: { add: 7, index: 0 },
[EAttrTypeL1.MP]: { add: 7, index: 0 }
};
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
getDetail(info = null):string{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
let addition = factionTalentLevel * 0.1
if(info){
addition = SKDataUtil.toDecimal2((1 + (info.addition / 10)) * addition);
}
return `每逢5的整數倍回合單法傷害提升PVE常駐提高`;
}
}