45 lines
1.0 KiB
TypeScript
45 lines
1.0 KiB
TypeScript
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//已TS化,測試無誤可刪除原JS代碼
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import GameModel from "../core/GameModel";
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import GameUtil from "../core/GameUtil";
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import ItemUtil from "../core/ItemUtil";
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class NPetItem extends cc.Component {
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@property(cc.Sprite)
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itemIcon: cc.Sprite = null;
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@property(cc.Label)
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nameLab: cc.Label = null ;
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@property(cc.Label)
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petLevel: cc.Label =null;
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@property(cc.Node)
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onbattleIcon: cc.Node = null;
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@property(cc.Node)
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selectedNode: cc.Node = null;
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itemInfo :any =null;
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onLoad() {
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this.selectedNode.active = false;
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}
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loadInfo(info:any, onbattle:boolean) {
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this.itemInfo = info;
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this.itemIcon.spriteFrame = ItemUtil.getItemIcon(info.resid);
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this.nameLab.string = info.name;
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GameUtil.setReliveLabel(this.petLevel,1,info.relive,info.level);
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this.onbattleIcon.active = onbattle;
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}
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selected(){
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//選中寶寶
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this.selectedNode.active = true;
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}
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unSelected(){
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this.selectedNode.active = false;
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}
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}
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