99 lines
4.5 KiB
TypeScript
99 lines
4.5 KiB
TypeScript
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class DebugModeUtil extends cc.Component {
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static shared = new DebugModeUtil();
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@property(cc.Node)
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debugBg: cc.Node = null;
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@property(cc.Label)
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debugLabel: cc.Label = null;
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debugMode: boolean = false;
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static showFps() {
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cc.debug.setDisplayStats(true)
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}
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static hideFps() {
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cc.debug.setDisplayStats(false)
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}
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static openDebug() {
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this.shared.debugBg = cc.find("Canvas/Debug")
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this.shared.debugLabel = cc.find("Canvas/Debug/label").getComponent(cc.Label)
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this.shared.debugMode = true;
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this.shared.debugBg.active = true;
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}
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countNodeNum(node) {
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var num = 0;
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if (!node) return 0;
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function check(node) {
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for (let i in node.children) {
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num += node.children[i].childrenCount
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if (node.children[i].childrenCount > 0) {
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check(node.children[i])
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}
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}
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}
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check(node)
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return num;
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}
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update() {
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if (!DebugModeUtil.shared.debugMode) return;
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var cacheNum = Object.keys(cc.loader["_cache"]).length;
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var pNode = cc.find("Canvas")
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var mapUI = cc.find("MapUI", pNode)
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var battleLayer = cc.find("BattleLayer", pNode)
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var battleUILayer = cc.find("BattleUILayer", pNode)
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var mainUI = cc.find("MainUI", pNode)
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var autoSearch = cc.find("autoSearch", pNode)
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var autoPatrol = cc.find("autoPatrol", pNode)
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var PalaceNotice = cc.find("PalaceNotice", pNode)
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var numArr = [
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this.countNodeNum(mapUI),
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this.countNodeNum(battleLayer),
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this.countNodeNum(battleUILayer),
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this.countNodeNum(mainUI),
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this.countNodeNum(autoSearch),
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this.countNodeNum(autoPatrol),
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this.countNodeNum(PalaceNotice)
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]
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DebugModeUtil.shared.debugLabel.string = `緩存數量:${cacheNum}\nMapUI節點數量:${numArr[0]}\nBattleLayer節點數量:${numArr[1]}\nBattleUILayer節點數量:${numArr[2]}\nMainUI節點數量:${numArr[3]}\nautoSearch節點數量:${numArr[4]}\nautoPatrol節點數量:${numArr[5]}\nPalaceNotice節點數量:${numArr[6]}`
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// var battleUILayer = cc.find("BattleUILayer", pNode)
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// var OpeTimer = cc.find("BattleUI/OpeTimer", battleUILayer)
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// var infolayer = cc.find("BattleUI/infolayer", battleUILayer)
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// var returnskill = cc.find("BattleUI/returnskill", battleUILayer)
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// var btnlayer = cc.find("BattleUI/btnlayer", battleUILayer)
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// var petBtnLayer = cc.find("BattleUI/petBtnLayer", battleUILayer)
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// var skillpanel = cc.find("BattleUI/skillpanel", battleUILayer)
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// var petskillpanel = cc.find("BattleUI/petskillpanel", battleUILayer)
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// var autoskillpanel = cc.find("BattleUI/autoskillpanel", battleUILayer)
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// var autopetskillpanel = cc.find("BattleUI/autopetskillpanel", battleUILayer)
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// var petpanel = cc.find("BattleUI/petpanel", battleUILayer)
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// var BattleUIItemPanel = cc.find("BattleUI/BattleUIItemPanel", battleUILayer)
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// var pkTitle = cc.find("BattleUI/pkTitle", battleUILayer)
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// var numArr = [
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// this.countNodeNum(battleUILayer),
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// this.countNodeNum(OpeTimer),
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// this.countNodeNum(infolayer),
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// this.countNodeNum(returnskill),
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// this.countNodeNum(btnlayer),
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// this.countNodeNum(petBtnLayer),
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// this.countNodeNum(skillpanel),
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// this.countNodeNum(petskillpanel),
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// this.countNodeNum(autoskillpanel),
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// this.countNodeNum(autopetskillpanel),
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// this.countNodeNum(petpanel),
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// this.countNodeNum(BattleUIItemPanel),
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// this.countNodeNum(pkTitle)
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// ]
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// var co = 0
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// for (let i = 1; i < 13; i++) {
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// co += numArr[i]
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// }
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// this.ceshi.string = `緩存數量:${num}\nBattleUILayer節點數量:${numArr[0]}\nOpeTimer節點數量:${numArr[1]}\ninfolayer節點數量:${numArr[2]}\nreturnskill節點數量:${numArr[3]}\nbtnlayer節點數量:${numArr[4]}\npetBtnLayer節點數量:${numArr[5]}\nskillpanel節點數量:${numAr r[6]}\npetskillpanel節點數量:${numArr[7]}\nautoskillpanel節點數量:${numArr[8]}\nautopetskillpanel節點數量:${numArr[9]}\npetpanel節點數量:${numArr[10]}\nBattleUIItemPanel節點數量:${numArr[11]}\npkTitle節點數量:${numArr[12]}\n總計數量:${co}`
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}
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}
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