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2025-04-24 17:03:28 +08:00
//已TS化測試無誤可刪除原JS代碼
import GameModel from "../../ts/core/GameModel";
import GameUtil from "../../ts/core/GameUtil";
import ItemUtil from "../../ts/core/ItemUtil";
const {ccclass, property} = cc._decorator;
@ccclass
export default class ChatAppelItem extends cc.Component {
@property(cc.Sprite)
itemIcon: cc.Sprite = null;
@property(cc.Label)
nameLab: cc.Label = null ;
@property(cc.Label)
petLevel: cc.Label =null;
@property(cc.Node)
onbattleIcon: cc.Node = null;
@property(cc.Node)
selectedNode: cc.Node = null;
itemInfo :any =null;
onLoad() {
}
loadInfo(info:any) {
this.itemInfo = info;
this.itemInfo.type = info.mType;
this.itemInfo.id = info.petid;
this.itemIcon.spriteFrame = ItemUtil.getItemIcon(info.resid || info.resId);
this.nameLab.string = info.name;
if(info.mType == 3){
GameUtil.setReliveLabel(this.petLevel,1,info.relive,info.level);
}else{
this.petLevel.string = info.level+"級";
}
}
mCallback: any;
setCallback(callback) {
this.mCallback = callback;
}
onPetClick() {
if(this.mCallback){
this.mCallback(this.itemInfo);
}
}
}