65 lines
1.6 KiB
JavaScript
65 lines
1.6 KiB
JavaScript
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import GameModel from "../ts/core/GameModel";
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import GameUtil from "../ts/core/GameUtil";
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cc.Class({
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extends: cc.Component,
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properties: {
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nameLab: cc.Label,
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level1Lab: cc.Label,
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level2Lab: cc.Label,
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headIcon: cc.Sprite,
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},
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onLoad() {
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},
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loadInfo(info, type, logic) {
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this.addLogic = logic;
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this.roleInfo = info;
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if (type == 0) {
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cc.find('sureBtn', this.node).active = false;
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cc.find('rejectBtn', this.node).active = false;
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cc.find('levelLabel', this.node).active = false;
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}
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else if (type == 1) {
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cc.find('role/levelBack', this.node).active = false;
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cc.find('sureBtn', this.node).active = false;
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cc.find('rejectBtn', this.node).active = false;
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cc.find('levelSign', this.node).active = false;
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}
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else if (type == 2) {
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cc.find('role/levelBack', this.node).active = false;
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cc.find('addBtn', this.node).active = false;
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cc.find('levelSign', this.node).active = false;
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}
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this.nameLab.string = info.name;
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this.level1Lab.string = info.level;
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this.level2Lab.string = info.level + '級';
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this.level1Lab.node.color = GameUtil.getReliveColor(info.relive);
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this.level2Lab.node.color = GameUtil.getReliveColor(info.relive);
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this.headIcon.spriteFrame = GameModel.getRoleHead(info.resid);
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},
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onAddBtnClicked(e, d) {
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GameModel.send('c2s_add_friend', {
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roleid: this.roleInfo.roleid
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});
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this.addLogic.delItem(this.roleInfo.roleid);
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},
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onRejectBtnClicked(e, d) {
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GameModel.send('c2s_update_friends', {
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roleid: this.roleInfo.roleid,
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operation: 2
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});
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},
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onAgreeBtnClicked(e, d) {
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GameModel.send('c2s_update_friends', {
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roleid: this.roleInfo.roleid,
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operation: 1
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});
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},
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});
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