SamsaraGame/assets/Script/panel/WorkShopPanel.js

695 lines
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JavaScript
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2025-04-24 17:03:28 +08:00
import GameModel from "../ts/core/GameModel";
import GameUtil from "../ts/core/GameUtil";
import ItemUtil from "../ts/core/ItemUtil";
import MsgAlert from "../ts/game/msg/MsgAlert";
import EquipUtil from "../ts/game/equip/EquipUtil";
import EquipRefine from "../ts/EquipRefine"
import { EAttrTypeL1 } from "../ts/core/EEnum";
import SKDataUtil from "../ts/gear_2.3.4/util/SKDataUtil";
import SKUIUtil from "../ts/gear_2.3.4/util/SKUIUtil";
cc.Class({
extends: cc.Component,
properties: {
titleNodes: [cc.Node],
listContent: cc.Node,
upgradeNode: cc.Node,
refineNode: cc.Node,
inlayNode: cc.Node,
recastNode: cc.Node,
tipsNode: cc.Node,
refinePreNode: cc.Node,
recastPreNode: cc.Node,
equipListItem: cc.Prefab,
shenbingUpPre: cc.Prefab,
xianqiUpPre: cc.Prefab,
oldScore: 0,
newScore: 0,
pbNode: cc.Node,
},
onLoad() {
this.name = 'WorkShopPanel';
this.listItems = [];
this.curSelected = null;
this.node.on(cc.Node.EventType.TOUCH_START, this.touchBegan.bind(this));
this.nextEquipInfo = null;
this.refineData = null;
this.recastData = null;
this.refineItemId = 0;
this.refinePreNode.active = false
this.loadEquipList();
},
start() {
},
reloadListData(info) {
for (let index = 0; index < this.listItems.length; index++) {
if (this.listItems[index].getComponent('EquipListItem').iteminfo.EquipID == info.EquipID) {
this.listItems[index].getComponent('EquipListItem').loadInfo(info);
if (this.listItems[index] == this.curSelected) {
this.showInfo();
}
}
}
},
loadEquipList() {
this.upgradeNode.active = false;
this.refineNode.active = false;
this.inlayNode.active = false;
this.recastNode.active = false;
this.tipsNode.active = false;
let curListY = 0;
this.listContent.destroyAllChildren();
this.listItems = [];
if (!GameModel.equipData || !GameModel.equipData.info) {
return;
}
let list = GameModel.equipData.info;
for (let key in list) {
let itemInfo = list[key];
// 翅膀不加入顯示列表
if (itemInfo.EIndex == 6) {
continue;
}
if (ItemUtil.isBaldric(itemInfo.EIndex)) {
continue;
}
let item = cc.instantiate(this.equipListItem);
item.x = 0;
item.y = curListY;
curListY -= 90;
item.parent = this.listContent;
item.getComponent('EquipListItem').loadInfo(itemInfo);
if (GameModel.equipData.use[itemInfo.EIndex] == itemInfo.EquipID) {
cc.find('tips', item).active = true;
}
let btn = item.getComponent(cc.Button);
var clickEventHandler = new cc.Component.EventHandler();
clickEventHandler.target = this.node;
clickEventHandler.component = "WorkShopPanel";
clickEventHandler.handler = "equipItemClicked";
btn.clickEvents.push(clickEventHandler);
this.listItems.push(item);
}
this.listContent.height = -curListY;
if (this.listContent.height < this.listContent.parent.height) {
this.listContent.height = this.listContent.parent.height;
}
if (this.listItems.length == 0) {
return;
}
this.curSelected = this.listItems[0];
this.curSelected.getComponent('EquipListItem').selected();
this.curInfo = this.curSelected.getComponent('EquipListItem').iteminfo;
this.upgradeNode.active = true;
this.showInfo();
},
getNextEquipInfo() {
let resid = 0;
let type = 0;
let grade = 0;
if (this.curInfo.EquipType == 0) {
type = 1;
grade = 2;
} else if (this.curInfo.EquipType == 1 && this.curInfo.Grade < 5) {
type = 1;
grade = this.curInfo.Grade + 1;
} else if ((this.curInfo.EquipType == 2 || this.curInfo.EquipType == 3) && this.curInfo.NextType > 0) {
resid = this.curInfo.NextType;
type = this.curInfo.EquipType;
grade = this.curInfo.Grade + 1;
} else {
return;
}
GameModel.send('c2s_next_equip', {
resid: resid,
type: type,
index: this.curInfo.EIndex,
grade: grade,
roleid: GameModel.player.roleid
});
},
getRecastInfo() {
let resid = 0;
let type = 0;
let grade = 0;
if (this.curInfo.EquipType == 0 || this.curInfo.EquipType == 2) {
return;
}
else if (this.curInfo.EquipType == 1) {
type = 1;
grade = this.curInfo.Grade;
} else if (this.curInfo.EquipType == 3) {
resid = 0;
type = this.curInfo.EquipType;
grade = this.curInfo.Grade;
} else {
return;
}
GameModel.send('c2s_next_equip', {
resid: resid,
type: type,
index: this.curInfo.EIndex,
grade: grade,
roleid: GameModel.player.roleid
});
},
setCurItem(equipid) {
for (let item of this.listItems) {
let itemInfo = item.getComponent('EquipListItem').iteminfo;
if (itemInfo.EquipID == equipid) {
if (this.curSelected != null) {
this.curSelected.getComponent('EquipListItem').unSelected();
}
this.refineItemId = 0;
this.curSelected = item;
this.curSelected.getComponent('EquipListItem').selected();
this.curInfo = itemInfo;
this.nextEquipInfo = null;
this.showInfo();
if (this.listContent.y + this.listContent.parent.height < -(item.y - 90)) {
this.listContent.y = -this.listContent.parent.height - (item.y - 90);
}
}
}
},
setCurPanel(pos) {
for (let index = 1; index <= 4; index++) {
if (pos == index) {
cc.find(`ToggleGroup/toggle${index}`, this.node).getComponent(cc.Toggle).isChecked = true;
this.panelToggleClicked(null, pos);
} else {
cc.find(`ToggleGroup/toggle${index}`, this.node).getComponent(cc.Toggle).isChecked = false;
}
}
},
showInfo() {
this.curInfo = this.curSelected.getComponent('EquipListItem').iteminfo;
if (!this.curInfo.BaseAttr) {
return;
}
for (let index = 0; index < 4; index++) {
if (cc.find(`ToggleGroup/toggle${index + 1}`, this.node).getComponent(cc.Toggle).isChecked) {
this.panelToggleClicked(null, index + 1);
}
}
this.showPreProperty();
},
showUpgradeInfo() {
this.upgradeNode.getChildByName('EquipItem1').getComponent('EquipItem').loadInfo(this.curInfo);
if (this.nextEquipInfo != null) {
this.upgradeNode.getChildByName('EquipItem2').getComponent('EquipItem').loadInfo(this.nextEquipInfo);
} else {
this.getNextEquipInfo();
}
this.upgradeNode.getChildByName('BagItem').getComponent('BagItem').loadInfo({ itemid: 10405, count: 1 });
this.upgradeNode.getChildByName('needlab').getComponent(cc.Label).string = `${GameModel.player.itemList[10405] == null ? 0 : GameModel.player.itemList[10405]}/1`;
},
// 顯示材料選擇面板
showRefineInfo() {
this.refineNode.getChildByName('EquipItem').getComponent('EquipItem').loadInfo(this.curInfo);
this.refineNode.getChildByName('tips').getComponent(cc.Label).string = "請先選擇煉化材料";
},
showInlayInfo() {
this.inlayNode.getChildByName('EquipItem').getComponent('EquipItem').loadInfo(this.curInfo);
let gemLevel = Math.floor(this.curInfo.GemCnt / 3) + 1;
let level_lb = this.inlayNode.getChildByName('BagItem').getChildByName('levellab').getComponent(cc.Label);
level_lb.string = `Lv.${gemLevel}`;
let curitemid = EquipUtil.getInlayGemId(this.curInfo.EIndex, this.curInfo.GemCnt);
let curitemcnt = 0;
if (GameModel.player.itemList[curitemid]) {
curitemcnt = GameModel.player.itemList[curitemid];
}
this.inlayNode.getChildByName('BagItem').getComponent('BagItem').loadInfo({ itemid: curitemid, count: curitemcnt });
// if (curitemcnt <= 0) {
// this.inlayNode.getChildByName('BagItem').color = cc.Color.GRAY;
// }
this.inlayNode.getChildByName('gemlist').destroyAllChildren();
let gemX = -(this.curInfo.MaxEmbedGemCnt - 1) * 10;
for (let index = 0; index < this.curInfo.MaxEmbedGemCnt; index++) {
let gem = cc.instantiate(this.inlayNode.getChildByName('gem'));
gem.active = true;
gem.x = gemX + index * 20;
gem.y = 0;
gem.parent = this.inlayNode.getChildByName('gemlist');
if (index < this.curInfo.GemCnt) {
gem.getChildByName(`gem${this.curInfo.EIndex}`).active = true;
}
}
},
showRecastInfo() {
this.recastNode.getChildByName('EquipItem1').getComponent('EquipItem').loadInfo(this.curInfo);
if (this.nextEquipInfo != null) {
this.nextEquipInfo.BaseAttr = {};
this.recastNode.getChildByName('EquipItem2').getComponent('EquipItem').loadInfo(this.nextEquipInfo);
} else {
this.getRecastInfo();
}
// this.recastNode.getChildByName('EquipItem2').getComponent('EquipItem').loadInfo(this.curInfo);
if (this.curInfo.EquipType == 3) {
this.recastNode.getChildByName('itemname').getComponent(cc.Label).string = '悔夢石';
this.recastNode.getChildByName('BagItem').getComponent('BagItem').loadInfo({ itemid: 10401, count: 1 });
this.recastNode.getChildByName('needlab').getComponent(cc.Label).string = `${GameModel.player.itemList[10401] == null ? 0 : GameModel.player.itemList[10401]}/1`;
}
else {
this.recastNode.getChildByName('itemname').getComponent(cc.Label).string = '盤古精鐵';
this.recastNode.getChildByName('BagItem').getComponent('BagItem').loadInfo({ itemid: 10405, count: 1 });
this.recastNode.getChildByName('needlab').getComponent(cc.Label).string = `${GameModel.player.itemList[10405] == null ? 0 : GameModel.player.itemList[10405]}/1`;
}
},
showNewProperty(info) {
if (this.refinePreNode.active) {
this.showPropertyInfo(info, this.refinePreNode.getChildByName('new'));
this.refreshNewScore();
}
else if (this.recastPreNode.active) {
this.showPropertyInfo(info, this.recastPreNode.getChildByName('new'));
}
},
refreshNewScore() {
if (this.newScore > 0) {
this.refinePreNode.getChildByName('newScore').getComponent(cc.Label).string = this.newScore
this.refinePreNode.getChildByName('scoreIcon1').active = true
} else {
this.refinePreNode.getChildByName('newScore').getComponent(cc.Label).string = ""
this.refinePreNode.getChildByName('scoreIcon1').active = false
}
},
refreshOldScore() {
if (this.oldScore > 0) {
this.refinePreNode.getChildByName('oldScore').getComponent(cc.Label).string = this.oldScore
this.refinePreNode.getChildByName('scoreIcon').active = true
} else {
this.refinePreNode.getChildByName('oldScore').getComponent(cc.Label).string = ""
this.refinePreNode.getChildByName('scoreIcon').active = false
}
},
showPreProperty() {
if (this.refinePreNode.active) {
this.showPropertyInfo(this.curInfo.LianhuaAttr, this.refinePreNode.getChildByName('pre'));
this.refreshOldScore()
}
else if (this.recastPreNode.active) {
this.showPropertyInfo(this.curInfo.BaseAttr, this.recastPreNode.getChildByName('pre'));
}
},
showPropertyInfo(info, node) {
if (!info || info.length == 0) {
info = '{}';
}
node.destroyAllChildren();
this.infoPos = cc.v2(0, 120);
let propertyInfo = JSON.parse(info);
if (Array.isArray(propertyInfo)) {
for (const info of propertyInfo) {
this.addPropertyInfo(info, node);
}
} else {
this.addPropertyInfo(propertyInfo, node);
}
},
addPropertyInfo(propertyInfo, node) {
for (const key in propertyInfo) {
let valuestr = propertyInfo[key];
let valNum = propertyInfo[key];
if (GameUtil.equipTypeNumerical.indexOf(Number(key)) == -1) {
valuestr = (valuestr > 0 ? '+' : '') + (valuestr / 10).toFixed(1) + '%';
}
else {
valuestr = (valuestr > 0 ? '+' : '') + valuestr;
}
if (GameUtil.equipTypeNumerical.indexOf(Number(key)) == -1)
valNum = valNum / 10;
let maxNum = 0;
if (node.x > 0)
maxNum = this.getMaxValue(key, this.curInfo.Grade, 0)
else
maxNum = this.getMaxValue(key, this.curInfo.Grade, this.curInfo.GemCnt)
// this.addPb(this.infoPos, valNum, maxNum, node)
this.addPb(SKUIUtil.add(this.infoPos, cc.v2(20, 20)), valNum, maxNum, node)
this.addInfoLab(GameUtil.getAttrTypeL1Name(key), valuestr, node);
}
},
addInfoLab(name, value, node) {
let detail = cc.instantiate(this.node.getChildByName('item'));
detail.active = true;
detail.parent = node;
detail.setPosition(this.infoPos);
detail.getChildByName('name').getComponent(cc.Label).string = name;
detail.getChildByName('value').getComponent(cc.Label).string = value;
this.infoPos.y -= 60;
},
addPb(pos, value, max, node) {
if (!pos && pos == null) {
pos = this.infoPos;
}
let detail = cc.instantiate(this.pbNode);
detail.active = true;
detail.parent = node;
detail.setPosition(pos);
var pro = value / max;
pro = pro > 1 ? 1 : pro
if (pro >= 0.85) {
var icon = cc.find("icon", detail)
if (icon) icon.active = true
}
detail.getComponent(cc.ProgressBar).progress = pro
},
getMaxValue(key, grade, GemCnt) {
// 一階屬性上限
let score = 15;
// 如果是抗性
if (key < 12)
score = 30;
// 品階加成
if (grade > 1)
if (key < 12) score = 30 + (grade - 1) * 5;
else score = 15 + (grade - 1) * 3;
// 特殊值屬性
if (key == EAttrTypeL1.ATK) {
score = 3000;
if (grade > 1)
score = 3000 + (grade - 1) * 1000;
}
if (key == EAttrTypeL1.MP_MAX || key == EAttrTypeL1.HP_MAX) {
score = 5040;
if (grade > 1)
score = 5040 + (grade - 1) * 1050;
}
if (key == EAttrTypeL1.SPD) {
score = 87;
if (grade > 1)
score = 87 + (grade - 1) * 40;
}
score = Math.floor(SKDataUtil.toDecimal2(score * (1 + 0.03 * GemCnt)));
return score;
},
equipItemClicked(e, d) {
if (this.curSelected == e.target || !e.target.getComponent('EquipListItem').iteminfo.EName) {
return;
}
this.refineItemId = 0;
if (this.curSelected != null) {
this.curSelected.getComponent('EquipListItem').unSelected();
}
this.curSelected = e.target;
this.curSelected.getComponent('EquipListItem').selected();
this.curInfo = this.curSelected.getComponent('EquipListItem').iteminfo;
this.nextEquipInfo = null;
this.showInfo();
},
chooseItemClicked(e, d) {
this.refineNode.getChildByName('itemlist').active = true;
// 只讓玩家選擇高級和超級的,忽略低級和中級
// cc.find('itemlist/item1/BagItem', this.refineNode).getComponent('BagItem').loadInfo({ itemid: 10402, count: 0 });
// cc.find('itemlist/item1/countlab', this.refineNode).getComponent(cc.Label).string = `擁有${GameModel.player.itemList[10402] == null ? 0 : GameModel.player.itemList[10402]}個`;
// cc.find('itemlist/item2/BagItem', this.refineNode).getComponent('BagItem').loadInfo({ itemid: 10403, count: 0 });
// cc.find('itemlist/item2/countlab', this.refineNode).getComponent(cc.Label).string = `擁有${GameModel.player.itemList[10403] == null ? 0 : GameModel.player.itemList[10403]}個`;
cc.find('itemlist/item1/BagItem', this.refineNode).getComponent('BagItem').loadInfo({ itemid: 10404, count: 0 });
cc.find('itemlist/item1/countlab', this.refineNode).getComponent(cc.Label).string = `擁有${GameModel.player.itemList[10404] == null ? 0 : GameModel.player.itemList[10404]}`;
cc.find('itemlist/item2/BagItem', this.refineNode).getComponent('BagItem').loadInfo({ itemid: 10410, count: 0 });
cc.find('itemlist/item2/countlab', this.refineNode).getComponent(cc.Label).string = `擁有${GameModel.player.itemList[10410] == null ? 0 : GameModel.player.itemList[10410]}`;
},
// 材料選擇點擊
refineItemClicked(event, data) {
let count = GameModel.player.itemList[data];
if (count > 0) {
this.refineItemId = data;
let useItem = this.refineNode.getChildByName('BagItem');
useItem.active = true;
let bagItem = useItem.getComponent("BagItem");
bagItem.loadInfo({ itemid: data, count: 0 });
this.refineNode.getChildByName('BagBtn').active = false;
this.refineNode.getChildByName('tips').getComponent(cc.Label).string = ItemUtil.getItemName(this.refineItemId);
}
this.refineNode.getChildByName('itemlist').active = false;
},
// 點擊選項卡
panelToggleClicked(event, data) {
let type = parseInt(data);
if (!this.curInfo) {
return;
}
// 檢查材料是否還有足夠的數量
if (this.refineItemId != 0) {
let count = GameModel.player.itemList[this.refineItemId];
if (count < 1) {
this.refineItemId = 0;
}
}
for (const lab of this.titleNodes) {
lab.active = false;
}
this.titleNodes[type - 1].active = true;
this.upgradeNode.active = false;
this.refineNode.active = false;
this.inlayNode.active = false;
this.recastNode.active = false;
this.tipsNode.active = false;
if (type == 1) {
if (this.curInfo.EquipType == 1 && this.curInfo.Grade == 120) {
this.tipsNode.active = true;
this.tipsNode.getChildByName('tips').active = true;
this.tipsNode.getChildByName('shenbing').active = false;
this.tipsNode.getChildByName('xianqi').active = false;
this.tipsNode.getChildByName('tips').getComponent(cc.Label).string = '該裝備不能升級哦';
}
else if (this.curInfo.EquipType == 2) {
this.tipsNode.active = true;
this.tipsNode.getChildByName('tips').active = false;
this.tipsNode.getChildByName('shenbing').active = true;
this.tipsNode.getChildByName('xianqi').active = false;
}
else if (this.curInfo.EquipType == 3) {
this.tipsNode.active = true;
this.tipsNode.getChildByName('tips').active = false;
this.tipsNode.getChildByName('shenbing').active = false;
this.tipsNode.getChildByName('xianqi').active = true;
}
else {
this.upgradeNode.active = true;
this.showUpgradeInfo();
}
}
else if (type == 2) {
if (this.curInfo.EquipType == 0) {
this.tipsNode.active = true;
this.tipsNode.getChildByName('tips').active = true;
this.tipsNode.getChildByName('shenbing').active = false;
this.tipsNode.getChildByName('xianqi').active = false;
this.tipsNode.getChildByName('tips').getComponent(cc.Label).string = '該裝備不能煉化哦';
}
else {
this.refineNode.active = true;
this.showRefineInfo();
this.refineNode.getChildByName('BagItem').active = false;
this.refineNode.getChildByName('BagBtn').active = true;
this.refineNode.getChildByName('tips').getComponent(cc.Label).string = "請先選擇煉化材料";
}
}
else if (type == 3) {
this.inlayNode.active = true;
this.showInlayInfo();
}
else if (type == 4) {
if (this.curInfo.EquipType == 0 || this.curInfo.EquipType == 2) {
this.tipsNode.active = true;
this.tipsNode.getChildByName('tips').active = true;
this.tipsNode.getChildByName('shenbing').active = false;
this.tipsNode.getChildByName('xianqi').active = false;
this.tipsNode.getChildByName('tips').getComponent(cc.Label).string = '該裝備不能重鑄哦';
}
else {
this.recastNode.active = true;
this.showRecastInfo();
}
}
},
inlayBtnClicked(e, d) {
if (d == 1 && this.GemCnt >= this.MaxEmbedGemCnt) {
return;
}
GameModel.send('c2s_equip_inlay', {
operation: d,
roleid: GameModel.player.roleid,
equipid: this.curInfo.EquipID
});
},
upgradeBtnClicked(e, d) {
GameModel.send('c2s_equip_upgrade', {
roleid: GameModel.player.roleid,
equipid: this.curInfo.EquipID
});
this.nextEquipInfo = null;
},
refinePreBtnClicked(e, d) {
if (this.refineItemId == 0) {
MsgAlert.addMsg("請先選擇煉化材料");
return;
}
GameModel.send("c2s_attribute_score", {
roleId: GameModel.player.roleid,
type: 0,
equipId: this.curInfo.EquipID
})
this.refinePreNode.active = true;
this.showPropertyInfo(this.curInfo.LianhuaAttr, this.refinePreNode.getChildByName('pre'));
// this.showNewProperty('');
this.refinePreNode.getChildByName('BagItem').getComponent('BagItem').loadInfo({ itemid: this.refineItemId, count: 0 });
this.refinePreNode.getChildByName('needlab').getComponent(cc.Label).string = `${GameModel.player.itemList[this.refineItemId] == null ? 0 : GameModel.player.itemList[this.refineItemId]}/30`;
},
refreshNeedLabel() {
this.refinePreNode.getChildByName('needlab').getComponent(cc.Label).string = `${GameModel.player.itemList[this.refineItemId] == null ? 0 : GameModel.player.itemList[this.refineItemId]}/30`;
},
recastPreBtnClicked(e, d) {
this.recastPreNode.active = true;
this.showPropertyInfo(this.curInfo.BaseAttr, this.recastPreNode.getChildByName('pre'));
// this.showNewProperty('');
if (this.curInfo.EquipType == 3) {
this.recastPreNode.getChildByName('BagItem').getComponent('BagItem').loadInfo({ itemid: 10401, count: 1 });
this.recastPreNode.getChildByName('needlab').getComponent(cc.Label).string = `${GameModel.player.itemList[10401] == null ? 0 : GameModel.player.itemList[10401]}/1`;
}
else {
this.recastPreNode.getChildByName('BagItem').getComponent('BagItem').loadInfo({ itemid: 10405, count: 1 });
this.recastPreNode.getChildByName('needlab').getComponent(cc.Label).string = `${GameModel.player.itemList[10405] == null ? 0 : GameModel.player.itemList[10405]}/1`;
}
},
refineBtnClicked(e, d) {
this.refineData = null;
let level = 0;
if (this.refineItemId == 10403) level = 1;
if (this.refineItemId == 10404) level = 2;
if (this.refineItemId == 10410) level = 3;
if (GameModel.player.itemList[this.refineItemId])
GameModel.player.itemList[this.refineItemId]--;
else {
MsgAlert.addMsg("煉化材料不足")
return;
}
// this.refinePreBtnClicked();
GameModel.send('c2s_equip_refine', {
operation: 0,
roleid: GameModel.player.roleid,
level: level,
equipid: this.curInfo.EquipID,
});
if (level == 2)
EquipRefine.Instance.eqId = this.curInfo.EquipID
},
recastBtnClicked(e, d) {
let itemid = 10401;
if (this.curInfo.EquipType == 3) {
itemid = 10401;
} else {
itemid = 10405;
}
let itemnum = GameModel.player.itemList[itemid];
if (itemnum == null || itemnum <= 0) {
MsgAlert.addMsg('材料不足');
return;
}
this.recastData = null;
GameModel.send('c2s_equip_recast', {
operation: 0,
roleid: GameModel.player.roleid,
equipid: this.curInfo.EquipID
});
GameModel.player.itemList[itemid]--;
this.recastPreBtnClicked();
},
refineChangeBtnClicked(e, d) {
this.refineData = null;
GameModel.send('c2s_equip_refine', {
operation: 1,
roleid: GameModel.player.roleid,
level: 0,
equipid: this.curInfo.EquipID
});
this.oldScore = this.newScore
this.newScore = 0
this.refinePreNode.getChildByName('oldScore').getComponent(cc.Label).string = this.oldScore
this.refinePreNode.getChildByName('scoreIcon').active = true
this.refinePreNode.getChildByName('newScore').getComponent(cc.Label).string = ""
this.refinePreNode.getChildByName('scoreIcon1').active = false
},
recastChangeBtnClicked(e, d) {
this.recastData = null;
GameModel.send('c2s_equip_recast', {
operation: 1,
roleid: GameModel.player.roleid,
equipid: this.curInfo.EquipID
});
GameModel.send('c2s_equip_update', {
operation: 2,
roleid: GameModel.player.roleid,
equipid: this.curInfo.EquipID
});
},
closeRefine() {
this.refinePreNode.active = false;
},
closeRecast() {
this.recastPreNode.active = false;
},
touchBegan(event) {
this.refineNode.getChildByName('itemlist').active = false;
},
onCloseBtnClicked(e, d) {
this.node.destroy();
},
onShenBingUpClicked(e, d) {
let shenbingup = cc.instantiate(this.shenbingUpPre);
shenbingup.parent = cc.find('Canvas');
this.node.destroy();
},
onXianQiUpClicked(e, d) {
let xianqiup = cc.instantiate(this.xianqiUpPre);
xianqiup.parent = cc.find('Canvas');
this.node.destroy();
},
});