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2025-04-24 17:03:28 +08:00
import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
// 起死回生・把玩
export default class QiShiHuiSheng1 extends SkillBase {
constructor() {
super();
this.id = ESkillType.QiShiHuiSheng1;
this.name = "起死回生・把玩";
this.icon = "qshs";
this.effectDesc = "增加自身{0}%的強三尸屬性";
this.effectMap = {
[EAttrTypeL1.K_BLOODRETURN]: { add: 6, index: 0 },
[EAttrTypeL1.HK_BLOODRETURN]: { add: 6, index: 0 },
};
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
}