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2025-04-24 17:03:28 +08:00
import SkillBase, { ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase";
// 混亂
export default class HunLuan extends SkillBase{
constructor() {
super();
this.init();
}
init() {
this.id = ESkillType.HunLuan;
this.name = '混亂'; // 技能名字
this.icon = "2036";
this.desc = '物理攻擊時有機率釋放單體混亂持續1回合。 '; //技能介紹
this.buffEffect = 'luan';
this.faXi = MagicType.Chaos;
this.action_type = ActionType.PASSIVE; // 主動 被動
}
getDetail():string{
return `物理攻擊時有機率釋放單體混亂持續1回合。 `;
}
}