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2025-04-24 17:03:28 +08:00
import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase";
// 借刀殺人
export default class JieDaoShaRen extends SkillBase {
constructor() {
super();
this.init();
}
init() {
this.id = ESkillType.JieDaoShaRen;
this.name = '借刀殺人';
this.icon = '1004';
this.desc = '使單個目標混亂。 ';
this.particleEffect = '21103';
this.buffEffect = 'luan';
this.faXi = MagicType.Chaos;
this.vecLevelExp = [300, 1700, 5300, 11900, 13000];
}
getLevelData(level:number):any{
return {
nTargetCnt: 1,
nRound: Math.floor(3 * (1 + Math.pow(level, 0.3) * 5 / 100))
}
}
getDetail():string{
let stLevelData = this.getLevelData(this.curExp);
return `非常巧妙的計謀,借他人之手而殺敵,使得他人進行混淆攻擊。目標人數${stLevelData.nTargetCnt}人,持續${stLevelData.nRound}個回合。 `;
}
}