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2025-04-24 17:03:28 +08:00
import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
// 淬毒・珍藏
export default class CuiDu2 extends SkillBase {
constructor() {
super();
this.id = ESkillType.CuiDu2;
this.name = "淬毒";
this.icon = "cd";
this.effectDesc = "召喚獸物理攻擊時,若敵方未處於中毒,則一定機率讓敵方中毒";
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.HIGH;
}
getLevelData():any{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
return {
add: 7 + factionTalentLevel * 0.5,
}
}
getDetail():string{
return `召喚獸物理攻擊時,若敵方未處於中毒,則一定機率讓敵方中毒`;
}
}