SamsaraGame/assets/Script/ts/game/skill/ofuda/GuiHuoGongXin2.ts

29 lines
1.0 KiB
TypeScript
Raw Normal View History

2025-04-24 17:03:28 +08:00
import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
// 鬼火攻心・珍藏
export default class GuiHuoGongXin2 extends SkillBase {
constructor() {
super();
this.id = ESkillType.GuiHuoGongXin2;
this.name = "鬼火攻心";
this.icon = "ghgx";
this.effectDesc = "每逢2的整數倍回合鬼火單法傷害提升PVE常駐提高";
this.effectMap = {
[EAttrTypeL1.HK_WILDFIRE]: { add: 10, index: 0 },
};
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.HIGH;
}
getDetail(info = null):string{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
let addition = factionTalentLevel * 0.1
if(info){
addition = (1 + (info.addition / 10)) * addition;
}
return `每逢2的整數倍回合鬼火單法傷害提升PVE常駐提高`;
}
}