27 lines
983 B
TypeScript
27 lines
983 B
TypeScript
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import { EAttrTypeL1 } from "../../../core/EEnum";
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import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
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import FactionTalent from "../../../FactionTalent";
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import SKDataUtil from "../../../gear_2.3.4/util/SKDataUtil";
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// 忽混・把玩
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export default class HunE1 extends SkillBase {
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constructor() {
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super();
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this.id = ESkillType.HunE1;
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this.name = "混噩";
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this.icon = "hunee";
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this.effectDesc = "每次混亂法術命中對方人物,恢復自身氣血(PVP)";
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this.action_type = ActionType.PASSIVE;
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this.quality = ESkillQuality.LOW;
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}
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getDetail(info = null):string{
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let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
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let addition = factionTalentLevel * 0.2
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if(info){
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addition = SKDataUtil.toDecimal2((1 + (info.addition / 10)) * addition);
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}
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return `每次混亂法術命中對方人物,恢復自身氣血(PVP)`;
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}
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}
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