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2025-04-24 17:03:28 +08:00
import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
import SKDataUtil from "../../../gear_2.3.4/util/SKDataUtil";
// 怒濤・無價
export default class NuTao3 extends SkillBase {
constructor() {
super();
this.id = ESkillType.NuTao3;
this.name = "怒濤";
this.icon = "nt";
this.effectDesc = "增加仙法、三尸、鬼火狂暴率";
this.effectMap = {
[EAttrTypeL1.KB_WIND]: { add: 15, index: 0 },
[EAttrTypeL1.KB_FIRE]: { add: 15, index: 1 },
[EAttrTypeL1.KB_WATER]: { add: 15, index: 2 },
[EAttrTypeL1.KB_THUNDER]: { add: 15, index: 3 },
[EAttrTypeL1.KB_BLOODRETURN]: { add: 15, index: 4 },
[EAttrTypeL1.KB_WILDFIRE]: { add: 15, index: 5 },
};
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.FINAL;
}
getDetail(info = null):string{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
let addition = factionTalentLevel * 0.3
if(info){
addition = SKDataUtil.toDecimal2((1 + (info.addition / 10)) * addition);
}
return `增加${addition}%仙法、三尸、鬼火狂暴率`;
}
}