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2025-04-24 17:03:28 +08:00
import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
// 破釜沉舟・把玩
export default class PoFuChenZhou1 extends SkillBase {
constructor() {
super();
this.id = ESkillType.PoFuChenZhou1;
this.name = "破釜沉舟";
this.icon = "pofuchenzhou";
this.effectDesc = "釋放控制法術時一定機率增加強法,己方被控制單位越多機率越高";
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.LOW;
}
getLevelData():any{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
return {
add: 7 + factionTalentLevel * 0.5,
}
}
getDetail():string{
return `釋放控制法術時一定機率增加強法,己方被控制單位越多機率越高`;
}
}