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2025-04-24 17:03:28 +08:00
import { EAttrTypeL1 } from "../../../core/EEnum";
import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase";
import FactionTalent from "../../../FactionTalent";
// 飲血・無價
export default class YinXue3 extends SkillBase {
constructor() {
super();
this.id = ESkillType.YinXue3;
this.name = "飲血";
this.icon = "yx";
this.effectDesc = "(僅PVE生效) 每次施法命中或擊倒對面,回复氣血。可恢復倒地單位";
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.FINAL;
}
getDetail(info = null):string{
let factionTalentLevel = FactionTalent.Instance.factionTalentLevel;
let addition = factionTalentLevel * 0.1
if(info){
addition = (1 + (info.addition / 10)) * addition;
}
return `(僅PVE生效) 每次施法命中或擊倒對面,回复氣血。可恢復倒地單位`;
}
}