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2025-04-24 17:03:28 +08:00
import SkillBase, { ActionType,ESkillQuality, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase";
export default class BaiBuDeYi extends SkillBase{
constructor() {
super();
this.init();
}
init() {
this.id = ESkillType.BaiBuDeYi;
this.name = '百不得一';
this.icon = "10333";
this.desc = '提升召喚獸法術閃躲屬性,親密等級越高,法術躲閃越高';
this.action_type = ActionType.PASSIVE;
this.quality = ESkillQuality.FINAL;
}
getEffect(level:number, qinmi:number, relive:number):any {
let ret:any = {}
ret.reduce = Math.floor(50 * (relive * 0.3 + 1) * (Math.pow(level, 0.5) / 10 + Math.pow(qinmi, 0.16666666666666666) * 10 / (100 + relive * 20)))
return ret;
}
getDetail():string{
return `提升召喚獸法術閃躲屬性,親密等級越高,法術躲閃越高`;
}
}