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2025-04-24 17:03:28 +08:00
import SkillBase, {
ActionOn,
ActionType,
AffectType,
EAttackType,
EffectPos,
MagicType,
ESkillType,
ESkillQuality
} from "../core/SkillBase";
// 如沐春風
export default class RuMuChunFeng extends SkillBase{
constructor() {
super();
this.init();
}
init() {
this.id = ESkillType.RuMuChunFeng;
this.name = '如沐春風';
this.icon = "10322";
this.desc = '進場時解除召喚獸主人身上的異常狀態';
this.quality = ESkillQuality.FINAL; //技能 品質
this.skillActOn = ActionOn.SELF;
this.action_type = ActionType.PASSIVE;
this.scale = AffectType.GROUP;
this.particleEffect = 'RuMuChunFeng'; //特效
/**粒子特效 */
this.particleEffect= "RuMuChunFeng";
/**特效是否區分方向 */
this.effectDir= false;
/**特效播放位置 */
this.effectPos = EffectPos.BODY;
/**buff特效名字 */
this.buffEffect = "RuMuChunFeng";
/**技能特效 顯示修正位置 */
this.skillEffectX = 0;
/** 技能特效 顯示修正位置 */
this.skillEffectY = 50;
/**buff特效 顯示位置 */
this.buffEffectY = 50;
/**buff顯示在人物之前 還是之後 */
this.buffFront= true;
}
getDetail():string{
return `進場時解除召喚獸主人身上的異常狀態`;
}
}