import GameModel from "../ts/core/GameModel"; import GameUtil from "../ts/core/GameUtil"; cc.Class({ extends: cc.Component, properties: { nameLab: cc.Label, levelLab: cc.Label, headIcon: cc.Sprite, }, onLoad() { }, loadInfo(info) { this.roleInfo = info; this.nameLab.string = info.name; GameUtil.setReliveLabel(this.levelLab,0,info.relive,info.level); this.headIcon.spriteFrame = GameModel.getRoleHead(info.resid); }, onRejectBtnClicked(e, d) { GameModel.send('c2s_operbang', { operation: 0, roleid: this.roleInfo.roleid, bangid: GameModel.player.bangid }); this.node.destroy(); }, onAgreeBtnClicked(e, d) { GameModel.send('c2s_operbang', { operation: 1, roleid: this.roleInfo.roleid, bangid: GameModel.player.bangid }); }, });