import GameModel from "../ts/core/GameModel"; let PracticeMgr = require('../game/RolePracticeMgr'); cc.Class({ extends: cc.Component, properties: { progressNode: cc.ProgressBar, levelLab: cc.Label, consumeLab: cc.Label, yinliangLab: cc.Label, }, onLoad() { }, loadInfo() { this.progressNode.progress = GameModel.player.gameData.xiulevel/PracticeMgr.GetMaxPriactiveLevel(GameModel.player.relive); this.levelLab.string = `Lv.${GameModel.player.gameData.xiulevel}/Lv.${PracticeMgr.GetMaxPriactiveLevel(GameModel.player.relive)}`; this.consumeLab.string = PracticeMgr.GetUpdateYinLiang(GameModel.player.gameData.xiulevel); this.yinliangLab.string = GameModel.player.gameData.money; }, upgradeBtnClicked(e, d) { GameModel.send('c2s_xiulian_upgrade', { roleid: GameModel.player.roleid }); }, onCloseBtnClicked(e, d) { this.node.active = false; }, });