import GameModel from "../ts/core/GameModel"; cc.Class({ extends: cc.Component, properties: { txt: cc.Label, }, start () { this.curtxt = 1000; this.step = 1000; }, onReset(){ this.curtxt = 1000; this.txt.string = this.curtxt; }, onAdd(){ this.curtxt += this.step; if(this.curtxt > 10000){ this.curtxt = 10000; } this.txt.string = this.curtxt; }, onBidding(){ GameModel.send('c2s_bang_bid', {money : this.curtxt}); this.node.active = false; }, // update (dt) {}, });