import GameModel from "../ts/core/GameModel"; import GameUtil from "../ts/core/GameUtil"; import SKUIUtil from "../ts/gear_2.3.4/util/SKUIUtil"; cc.Class({ extends: cc.Component, properties: { nameLab: cc.Label, levelLab: cc.Label, headIcon: cc.Sprite, headBorderNode: cc.Node, raceNodes: [cc.Node], normalNode: cc.Node, selectedNode: cc.Node, detailNode: cc.Prefab, border: cc.Sprite }, onLoad() { }, loadInfo(info) { this.friendInfo = info; this.nameLab.string = info.name; if (info.level == -1) { this.levelLab.string = '離線'; this.levelLab.node.color = cc.color(255, 0, 0); } else { this.levelLab.string = info.level + '級'; this.levelLab.node.color = GameUtil.getReliveColor(info.relive); } if (info.race != 0) { this.raceNodes[parseInt(info.race) - 1].active = true; } this.headIcon.spriteFrame = GameModel.getRoleHead(info.resid); if (info.portrait) SKUIUtil.setHeadBorder(this.headBorderNode, info.portrait); else SKUIUtil.setHeadBorder(this.headBorderNode, 555100); // if (info.online == 1) { // this.onlineNode.active = true; // } // else{ // this.offlineNode.active = true; // } }, onDetailBtnClicked(e, d) { let detail = cc.instantiate(this.detailNode); detail.parent = this.node.parent.parent.parent.parent; detail.getComponent('FriendDetail').loadInfo(this.friendInfo, this.node); }, selected() { this.selectedNode.active = true; this.normalNode.active = false; }, unSelected() { this.selectedNode.active = false; this.normalNode.active = true; } });