import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 安適如常・把玩 export default class AnShiRuChang1 extends SkillBase { constructor() { super(); this.id = ESkillType.AnShiRuChang1; this.name = "安適如常・把玩"; this.icon = "76201"; this.effectDesc = "增加自身{0}%的加強治愈屬性"; this.effectMap = { [EAttrTypeL1.CURE_EHAN]: { add: 10, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }