import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 把薪助火・無價 export default class BaXinZhuHuo3 extends SkillBase { constructor() { super(); this.id = ESkillType.BaXinZhuHuo3; this.name = "把薪助火・無價"; this.icon = "73201"; this.effectDesc = "增加自身{0}%的加強加防屬性,如果被混亂有20%的機率擺脫控制"; this.effectMap = { [EAttrTypeL1.DEFEND_ADD_EHAN]: { add: 20, index: 0 }, [EAttrTypeL1.DEFEND_ADD]: { add: 20, index: 1 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } }