import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 鋒芒畢露・珍藏 export default class FengMangBiLu2 extends SkillBase { constructor() { super(); this.id = ESkillType.FengMangBiLu2; this.name = "鋒芒畢露・珍藏"; this.icon = "74301"; this.effectDesc = "增加自身{0}%的強三尸屬性,1回合不被控制,則下一次三尸法術百分百狂暴"; this.effectMap = { [EAttrTypeL1.BLOODRETURN_EHAN]: { add: 10, index: 0 }, [EAttrTypeL1.KB_BLOODRETURN]: { add: 10, index: 1 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }