import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 魅影纏身・無價 export default class MeiYingChanShen3 extends SkillBase { constructor() { super(); this.id = ESkillType.MeiYingChanShen3; this.name = "魅影纏身・無價"; this.icon = "74321"; this.effectDesc = "增加自身{0}%的強魅惑屬性魅惑每回合開始可減少非倒地單位目標10%氣血"; this.effectMap = { [EAttrTypeL1.CHARM_ADD]: { add: 20, index: 0 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } }