import { EAttrTypeL1 } from "../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../core/SkillBase"; // 心驚膽寒・無價 export default class XinJingDanHan3 extends SkillBase { constructor() { super(); this.id = ESkillType.XinJingDanHan3; this.name = "心驚膽寒・無價"; this.icon = "4879"; this.effectDesc = "被震懾法術擊中的目標本局戰鬥仙法、鬼火、三尸、毒、物理抗性降低{1}%;每100點敏捷提升1%(上限35%),只第一回合有效"; this.effectMap = { [EAttrTypeL1.DETER_EHAN]: { add: 8, index: 0 }, [EAttrTypeL1.HK_DETER]: { add: 15, index: 1 }, [EAttrTypeL1.HK_PHY_GET]: { add: 15, index: 2 }, }; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.FINAL; } }