import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 高級斗轉星移 export default class HighDouZhuanXingYi extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.HighDouZhuanXingYi; this.name = "高級斗轉星移"; this.icon = "dzxy"; this.desc = "增加氣血、反震程度。"; this.effectDesc = "[B]增加氣血{0}%;[E]增加反震程度{1}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 3.5, index: 0 }, [EAttrTypeL1.PHY_REBOUND]: { add: 5.15, index: 1 } }; this.attrDesc = "血 反震程度"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }