import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 高級身如鐵石 export default class HighShenRuTieShi extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.HighShenRuTieShi; this.name = "高級身如鐵石"; this.icon = 'srts'; this.desc = "增加氣血、抗物理、抗毒。"; this.effectDesc = "[B]增加氣血{0}%;[E]增加抗物理{1}%;[E]增加抗毒{2}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 1.5, index: 0 }, [EAttrTypeL1.K_PHY_GET]: { add: 2.6, index: 1 }, [EAttrTypeL1.K_POISON]: { add: 2.6, index: 2 } }; this.attrDesc = "血 抗物毒"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }