import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 高級神樞鬼藏 export default class HighShenShuGuiCang extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.HighShenShuGuiCang; this.name = "高級神樞鬼藏"; this.icon = 'ssgc'; this.desc = "增加氣血、攻擊率、抗三尸、抗鬼火。"; this.effectDesc = "[B]增加氣血0.42%;[A]增加攻擊力1.08%;[E]增加抗三尸1.41%;[E]增加抗鬼火0.75%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 2.74, index: 0 }, [EAttrTypeL1.ATK_PERC]: { add: 3.83, index: 1 }, [EAttrTypeL1.K_BLOODRETURN]: { add: 4.39, index: 2 }, [EAttrTypeL1.K_WILDFIRE]: { add: 3.29, index: 3 } }; this.attrDesc = "血 攻 抗鬼法"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.HIGH; } }