import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 衝雲破霧 export default class ChongYunPoWu extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.ChongYunPoWu; this.name = "衝雲破霧"; this.icon = 'cypw'; this.desc = "增加破防概率、破防程度。"; this.effectDesc = "[E]增加破防概率{0}%;[E]增加破防程度{1}%"; this.effectMap = { [EAttrTypeL1.PHY_BREAK_PROB]: { add: 1.77, index: 0 }, [EAttrTypeL1.PHY_BREAK]: { add: 2.25, index: 1 } }; this.attrDesc = "破防"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }