import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 風捲殘雲 export default class FengJuanCanYun extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.FengJuanCanYun; this.name = "風捲殘雲"; this.icon = 'fjcy'; this.desc = "增加風系狂暴率、忽視風雷水火鬼火。"; this.effectDesc = "[E]增加風系狂暴率{0}%;[E]增加忽視風、雷、水、火、鬼火{1}%"; this.effectMap = { [EAttrTypeL1.KB_WIND]: { add: 3.25, index: 0 }, [EAttrTypeL1.HK_WIND]: { add: 0.59, index: 1 }, [EAttrTypeL1.HK_THUNDER]: { add: 0.59, index: 2 }, [EAttrTypeL1.HK_WATER]: { add: 0.59, index: 3 }, [EAttrTypeL1.HK_FIRE]: { add: 0.59, index: 4 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 0.59, index: 5 } }; this.attrDesc = "風狂暴 忽視"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }