import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 花晨月夕 export default class HuaChenYueXi extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.HuaChenYueXi; this.name = "花晨月夕"; this.icon = 'hcyx'; this.desc = "增加法力、氣血、攻擊力、忽視風雷水火鬼火。"; this.effectDesc = "[D]增加法力{0}%;[B]增加氣血{1}%;[A]增加攻擊力{2}%;[E]增加忽視風、雷、水、火、鬼火{3}%"; this.effectMap = { [EAttrTypeL1.MP_PERC]: { add: 1.27, index: 0 }, [EAttrTypeL1.HP_PERC]: { add: 0.49, index: 1 }, [EAttrTypeL1.ATK_PERC]: { add: 0.49, index: 2 }, [EAttrTypeL1.HK_WIND]: { add: 0.64, index: 3 }, [EAttrTypeL1.HK_THUNDER]: { add: 0.64, index: 4 }, [EAttrTypeL1.HK_WATER]: { add: 0.64, index: 5 }, [EAttrTypeL1.HK_FIRE]: { add: 0.64, index: 6 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 0.64, index: 7 } }; this.attrDesc = "法血攻 忽視"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }