import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 金身不壞 export default class JinShenBuHuai extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.JinShenBuHuai; this.name = "金身不壞"; this.icon = 'jsbh'; this.desc = "增加氣血、抗震懾。"; this.effectDesc = "[B]增加氣血{0}%;[E]增加抗震懾{1}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 1.5, index: 0 }, [EAttrTypeL1.K_DETER]: { add: 1.5, index: 1 } }; this.attrDesc = "血 抗震懾"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }