import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 躡影追風 export default class NieYingZhuiFeng extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.NieYingZhuiFeng; this.name = "躡影追風"; this.icon = "nyzf"; this.desc = "增加速度、法力、忽視風雷水火鬼火。"; this.effectDesc = "[S]增加速度{0}%;[D]增加法力{1}%;[E]增加忽視風、雷、水、火、鬼火{2}%"; this.effectMap = { [EAttrTypeL1.SPD_PERC]: { add: 0.45, index: 0 }, [EAttrTypeL1.MP_PERC]: { add: 0.5, index: 1 }, [EAttrTypeL1.HK_WIND]: { add: 1.04, index: 2 }, [EAttrTypeL1.HK_THUNDER]: { add: 1.04, index: 3 }, [EAttrTypeL1.HK_WATER]: { add: 1.04, index: 4 }, [EAttrTypeL1.HK_FIRE]: { add: 1.04, index: 5 }, [EAttrTypeL1.HK_WILDFIRE]: { add: 1.04, index: 6 } }; this.attrDesc = "敏 法 忽視"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }