import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 怒劍狂花 export default class NuJianKuangHua extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.NuJianKuangHua; this.name = "怒劍狂花"; this.icon = "njkh"; this.desc = "增加攻擊力、狂暴率、連擊率。"; this.effectDesc = "[A]增加攻擊力{0}%;[E]增加狂暴率{1}%;[E]增加連擊率{2}%"; this.effectMap = { [EAttrTypeL1.ATK_PERC]: { add: 1.18, index: 0 }, [EAttrTypeL1.PHY_DEADLY]: { add: 1.38, index: 1 }, [EAttrTypeL1.PHY_COMBO_PROB]: { add: 1.18, index: 2 } }; this.attrDesc = "攻 狂暴 連擊"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }