import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 泣血枕戈 export default class QiXueZhenGe extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.QiXueZhenGe; this.name = "泣血枕戈"; this.icon = "qxzg"; this.desc = "減少自身氣血最大值30%(固定),增加攻擊力"; this.effectDesc = "[M]減少自身氣血最大值{0}%(固定),增加{1}%的攻擊力"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: -30, grade: 0, index: 0 }, [EAttrTypeL1.ATK_PERC]: { add: 2.95, index: 1 }, }; this.attrDesc = "減血加攻"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }