import { EAttrTypeL1 } from "../../../../core/EEnum"; import SkillBase, { ActionType, ESkillQuality, ESkillType } from "../../core/SkillBase"; // 雲合霧集 export default class YunHeWuJi extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.YunHeWuJi; this.name = "雲合霧集"; this.icon = "yhwj"; this.desc = "增加氣血、法力、攻擊。"; this.effectDesc = "[B]增加氣血{0}%;[D]增加法力{1}%;[A]增加攻擊力{2}%"; this.effectMap = { [EAttrTypeL1.HP_PERC]: { add: 1.53, index: 0 }, [EAttrTypeL1.MP_PERC]: { add: 0.99, index: 1 }, [EAttrTypeL1.ATK_PERC]: { add: 0.99, index: 2 } }; this.attrDesc = "血 法 攻"; this.action_type = ActionType.PASSIVE; this.quality = ESkillQuality.LOW; } }