import SkillBase, { ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; export default class GongXingTianFa extends SkillBase{ constructor() { super(); this.init(); } init() { this.id = ESkillType.GongXingTianFa; this.name = '恭行天罰'; this.icon = "2006"; this.desc = '用神威的景象激發自身的戰意。召喚獸自身提高命中和狂暴率。 '; this.action_type = ActionType.PASSIVE; } getEffect(level:number, qinmi:number, relive:number):any { let ret:any = {} ret.reduce = Math.floor(50 * (relive * 0.3 + 1) * (Math.pow(level, 0.5) / 10 + Math.pow(qinmi, 0.16666666666666666) * 10 / (100 + relive * 20))) return ret; } getDetail():string{ return `召喚獸自身命中率和狂暴率。 `; } }