import SkillBase, { AffectType, EAttackType, MagicType, ESkillType } from "../core/SkillBase"; // 快雪時晴 export default class KuaiXueShiQing extends SkillBase { constructor() { super(); this.init(); } init() { this.id = ESkillType.KuaiXueShiQing; this.name = '快雪時晴'; this.icon = '31149'; this.desc = '小範式攻擊命中目標後,橫向或縱向彈射撞擊下一個單位,最多可彈射3次,彈射時傷害不衰減,每次命中目標後,本回合內提升一定命中率和破防程度。 。 '; this.faXi = MagicType.Physics; this.atkType = EAttackType.MELEE; this.scale=AffectType.SINGLE; this.particleEffect = '1006'; this.vecLevelExp = [1700, 13000]; } getDetail():string{ return `小範式攻擊命中目標後,橫向或縱向彈射撞擊下一個單位,最多可彈射3次,彈射時傷害不衰減,每次命中目標後,本回合內提升一定命中率和破防程度。 。 `; } }