import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; // 烈火驕陽 export default class LieHuoJiaoYang extends SkillBase { constructor() { super(); this.Init(); } Init() { this.id = ESkillType.LieHuoJiaoYang; this.name = '烈火驕陽'; this.icon = "1011"; this.desc = '火法攻擊單目標。 '; this.particleEffect = '22109'; this.faXi = MagicType.Fire; this.vecLevelExp = []; } getLevelData(level:number):any{ let nCurGrade = this.getCurGrade(); return { nTargetCnt: 1, Hurt: Math.floor(65 * nCurGrade * (Math.pow(level, 0.4) * 2.8853998118144273 / 100 + 1)) } } getDetail():string{ let stLevelData = this.getLevelData(this.curExp); return `吸收天上太陽的熱力才凝聚起來的強烈火焰,讓人受到嚴重傷害。目標人數${stLevelData.nTargetCnt}人。 (基礎傷害${stLevelData.Hurt})`; } }