import SkillBase, { ActionOn, ActionType, AffectType, EAttackType, EffectPos, MagicType, ESkillType } from "../core/SkillBase"; // 落日熔金 export default class LuoRiRongJin extends SkillBase{ constructor() { super(); this.init(); } init() { this.id = ESkillType.LuoRiRongJin; this.name = '落日熔金'; this.icon = '1029'; this.desc = '鬼火攻擊單目標。 '; this.particleEffect = '24129'; this.faXi = MagicType.GhostFire; this.vecLevelExp = []; } getLevelData(level:number):any{ let nCurGrade = this.getCurGrade(); return { nTargetCnt: 1, nHurt: Math.floor(65 * nCurGrade * (Math.pow(level, 0.4) * 2.8853998118144273 / 100 + 1)) } } getDetail():string{ let stLevelData = this.getLevelData(this.curExp); return `熊熊冥火,烈血殘陽,映入耳目,所到之處,盡染血色,目標人數${stLevelData.nTargetCnt}人。 (基礎傷害${stLevelData.nHurt})`; } }